The tech industry, generally speaking, is lazy. We lean on crutches too much and are too afraid to actually put any real amount of effort into doing things that are really difficult.
More than that, we take the "easy" way out of things without thinking about the consequences. By the time you've realized that it wasn't so "easy" after all, it's too late. So you double down.
I want to push programmers, managers, executives, anybody in tech, to do better, think deeper and be as smart as I know they can be.
I'm putting my foot forward and trying to do that on stream with all my work so people can watch me see if my motto makes sense, in real time, whether I fail or succeed.
When the game is on screen, you can use !gamecommands to get a list of all the available commands for the game.
The game is controlled by twitch chat.
It has multiplayer, singleplayer, realtime and turn based modes.
It's built using Zig, compiled to Webassembly, as the game state (number crunching) mechanism. The rendering is done via HTML, just plain DIV elements, no WebGPU, no canvas, no WebGL, all GPU acceleration turned off, no threads for rasterization, nothing.