I'm a freelance Japanese to English translator and variety retro game streamer from the midwestern US. I play action games, JRPGs, arcade games and the odd Spelunky or Dark Souls run. My favorite games are Final Fantasy IV, Doom, and Dark Souls.
I usually stream on this schedule:
Monday: 3~9PM PST Tuesday: 3~9PM PST Wednesday: 3~9PM PST
...but it's highly inconsistent. I will usually post on Bluesky or in my Discord if I'm going to call an audible and skip a stream or go live at a weird hour.
1) Don't argue if your message gets deleted. It's nothing personal, so no need to take it personally.
2) Homophobia, racism, transphobia, ableism, and sexism are not allowed here.
3) I find "fun facts" and trivia pretty disruptive, so don't go overboard with them. I know this can be a convenient icebreaker, but it tends to derail the stream fast and can lead to accidental spoilers, so I'd prefer if you just hang out and vibe.
4) Don't make too many crude sexual jokes. It's just not my sense of humor.
5) Don't vent here. Please also avoid heavy subjects and current events.
6) Don't spoil anything or give me any unsolicited advice at all if I'm playing a game I've never played before. Exploring the mechanics and/or succeeding in spite of giant, obvious mistakes is most of the fun of video games for me.
Platformageddon is my big stream project! I've decided to beat every console 2D action platformer, meaning games with that focus on combat over exploration or platforming acrobatics, released before the PS2 era.
The criteria for Platformageddon are: 1) The game must be linear. Branching paths, like Mega Man and Castlevania 3, are okay, but Metroidvania-style games are out. 2) You must have a dedicated attack button that works on the ground; if your jump doubles as your only attack, like DuckTales or Alfred Chicken, that doesn't count. 3) If you have a dedicated attack button, it needs to be available at all times; if you need a powerup to use it, like Adventure Island or Super Mario Bros., that doesn't count, and if you need ammo, like the Blues Brothers Amiga game, that doesn't count either.
There are currently 436 games in the master list, but I wouldn't be surprised if it ended up coming in at over 600 when all's said and done.
ABCDSTG is my quest to graduate from shmup kindergarten! I've always loved shmups, but I've never been that great at them, so I got the idea to work my way up the Japanese STG Difficulty Ranking Wiki from level 0. If you'd like to play along and earn your pilot license, click the banner above for a link to the translated list! 1CC at least one game from a given tier before moving on, but skip Night Raid! If you don't want to go straight to level 2, do a console shmup or Armed Police Batrider Normal for level 1.
Karous Easy - ALL
Night Raid
Armed Police Batrider - Normal - Strawman (C) - ALL - 2,904,490 (Level 1)
Raiden Fighters 2 - TLB (Fairy) - 28,195,020
Prehistoric Isle 2 - 36,929,000 - ALL (Green)
Asuka & Asuka - 422,200 - ALL
Fire Barrel - 5,135,200 - 3-5 Boss
Gekirindan - 1,477,740 - ALL (2P Type C)
Storm Blade - 1,171,560 - 2-1 (Alex)
Batsugun Special - Beltiana - Stage 8 - 9,172,200
Deathsmiles - Rosa - ALL - 93,3383,372
Mushihimesama (Original) S-Power - ALL - 8,966,262
Armed Police Batrider Advance - Strawman-C - ALL - 7,272,120
Super Star Soldier - ALL - 4,708,500
Coryoon: Child of Dragon (PC Engine) - ALL - 59,979,992
Blazing Lazers (Turbografx 16) - ALL - 12,959,780
Zanac (NES) - ALL - 10,558,250
M.U.S.H.A. - Normal - 133,495,510
Blue Revolver - Normal - Val, Wide Shot, Hyper Laser - 37,572,600
Gradius 2 (Famicom) Deathless 1-ALL - 1,019,030
DoDonPachi - A-Laser - 1-6 - 23,235,590 (lawl)
Life Force (NES) - 1-ALL - 255,970
Gradius (NES) - Deathless 1-ALL - 534,300
Gradius 3 (SNES) - 2-5 - 813,800
Gun-Nac (NES) - ALL - 4,768,250
Psychosis - 2-4 - 400,900
Battle Mania Daiginjou - Normal
Cyber-Core (TG16)
Lords of Thunder (Turbo CD) 1CC
Lords of Thunder (Sega CD) 1CC
Seirei Senshi Spriggan (PCE-CD) 1CC - 11,939,040
Star Parodier 1CC
Gunbird - Yuan Nang - 2-1
Original design: TheThreeTwo New model and rigging: Amai Umimaru Original model and rigging: XiaoJing1
Most emotes: CRika117 dotlvlYawn and dotlvlLoco: TheThreeTwo dotlvlPopcorn and dotlvlWahwah: Endymion dotlvlWakaru: Sayara dotlvlDance and dotlvlWiggly: hazel_bnuuy
Intro animation: chibikki
BRB screen: CyRaptor
Offline art: ex_mortis
"Professor Dot" Platformageddon panel art, stretch, hydrate, and fruit popup icons: Strawberry
"Art Credits" panel art: TheThreeTwo
"Support" panel art: Amai Umimaru
"Moonlit Village," my background art: pinselschubser
Kindergarten Pilot Dot: Gon
As you can see, I don't take speedrunning very seriously. I don't plan to start, either, but it's fun sometimes.
Dragon Warrior I (GBC/GBI): 1:30:02 (7/09/2023)
Son Son II (PC Engine): 23:25 (presumed world record) (11/02/2019)
Legend of Zelda: A Link to the Past Randomizer Open Mode: 1:19:52 (11/5/2023)
Mighty Bomb Jack (NES) any%: 9:34 (2/8/2016)
Rockman 4: 41:25 (7/19/2015)
Ninja Gaiden: 12:37 (7/19/2014)
DuckTales (easy): 7:51 (10/7/2015)
(the timer says 7:53, but it's wrong)
Castlevania: 14:01 (7/19/2017)
Dark Souls GLS any% 1:14:02 (10/14/2016)
It's possible you heard of me from this project! For a couple years, this was my main thing on Twitch; I was going through every PC Engine and TurboGrafx-16 game in chronological order and trying them out for at least a few minutes. Unfortunately, these streams are a ton of work, and I tended to linger on games I liked for a very long time, sometimes beating multiple games sight unseen in a single stream and staying up until 3 in the morning in the process, so I burned out on the project pretty badly. I'm not saying Project PC Engine will never come back, but it's possible that it won't. I still love the console, though!