Doing the Vtubin' thing sometimes. Model and arcade background were done by https://twitter.com/kurokomrade
Original design and PNGtuber setup was by https://twitter.com/ChulieChu
I play videogames. I used to and occasionally speedrun, and sometimes do 1cc attempts on arcade games.
Currently slowly working on a project to beat every belt-scrolling beatemup I can get my hands on.
I had been working on 1cc'ing various arcade beatemups for a while, which I've taken a break from. Link to list here
If you care to see my speedruns, you can find them here. I try to keep this updated at least to the latest week. I also have 1cc's and softlocks documented there.
Sometimes I post things on twitter. I don't have twitch auto-post there to prevent feedspam, but I do try to post when I'm planning on doing a longer stream.
I use a mix of original arcade hardware, MAME, and the MiSTer FPGA for gameplay. These days I tend to lean on the MiSTer more for convenience, but do use original boards if I'm going for more serious/difficult challenges.
I have a pair of Blast City arcade cabinets which I generally use to play. I split the video signal off the jamma connector to get the best possible signal for streaming.
Previously, I used hardware known as a SuperGun to play then on the actual arcade PCBs. Superguns effectively do 3 things:
Since none of these things influence the way the board runs, the games function exactly as they would in a standard arcade cabinet.
I'll explain any of this when asked, but I use a lot of terminology from the arcade scene people might not know.
1cc (1 credit clear): beating an entire game on one credit. A common goal for arcade games since it's generally challenging without being overwhelming like some other goals.
No-miss: Synonymous with Deathless. A slightly more challenging goal than 1cc that is still reasonably common.
OTG: Shorthand for On (or Off) the Ground, a reference to attacks hitting enemies who are prone.
Rank: A property of many arcade games which purposefully scale up the difficulty when the player performs well. What the rank actually does and how to increase it varies wildly between games.
Loop: Many arcade games start over from the beginning after completing all of the game content. Some will loop a limited number of times before coming to an end, while others will continue indefinitely. Most also become more difficult in subsequent loops.
DIP switches: Stands for Dual In-line Package switches, these switches generally are used to control difficulty and some other options in arcade games. They are often physical switches for old games, but they are referenced this way even in later games where they are set in software.
Any sub funds will go to acquiring hardware for my stream setup or software to play on stream. I try to keep sub stuff pretty low-key, so don't expect big flashy garbage on screen when you do.
I do appreciate subs, but please don't feel any obligation to do so.
Emote Credits:
mphDuck by LLK
mphSonic by AnnK__ (https://twitter.com/AgentAnnK)
mphShiny by MarkSoupial (https://twitter.com/MarkSoupial)
mphBrows, mphDumpstered mphBl, and mphAst, mphOhno, mphFocus, mphSmug, and mphGun emotes by Butzmansavage (https://twitter.com/KButzKorner)
Statue of Liberty background art by archipics (https://twitter.com/archipics_twt)