2020 - 2022 · I was more of an environment/asset look dev artist. I've made 1 or 2 characters at this point for fun and utilized sculpting as a tool, but relied mainly on poly modelling.
2022 · started working on cutesy stylised characters and learnt more about sculpting.
mid 2023 · this is when I'd say my journey of sculpting characters genuinely started. I began taking anatomy seriously and abandoned all environment/asset works.
so I'll let you do the math :)
for a more In-depth answer, click here
to see what the start of my journey looked like, click here